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Manolis Savva

Associate Professor | Grad Program Committee Chair
Computing Science

Areas of interest

Research Interests:
human-centric 3D scene analysis
generative methods for 3D content creation
computer graphics for artificial intelligence

Teaching Interests:
computer graphics
computer vision
data visualization

Education

  • Ph.D., Computer Science, Stanford University, 2016
  • MS, Computer Science, Stanford University, 2012
  • B.A., Physics and Computer Science, Cornell University, 2009

Selected Recent Publications

  • Kai Wang, Manolis Savva, Angel X. Chang, Daniel Ritchie. "Deep Convolutional Priors for Indoor Scene Synthesis." SIGGRAPH 2018
  • Ruizhen Hu, Manolis Savva, Oliver van Kaick. "Functionality Representations and Applications for Shape Analysis." Eurographics STAR (State of The Art Report), CGF 2018.
  • Angela Dai, Angel X. Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, Matthias Nießner. "ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes." CVPR 2017.
  • Yinda Zhang, Shuran Song, Ersin Yumer, Manolis Savva, Joon-Young Lee, Hailin Jin, Thomas Funkhouser. "Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks." CVPR 2017.
  • Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, Matthias Nießner. "PiGraphs: Learning Interaction Snapshots from Observations." SIGGRAPH 2016.
  • Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, Matthias Nießner. "SceneGrok: Inferring Action Maps in 3D Environments." SIGGRAPH Asia 2014.