In this week's Colloquium, students from IAT 802 "Quantitative Research Methods and Design" will be presenting course projects. The course is led by Bernhard Riecke, Assistant Professor and Graduate Chair at SIAT, SFU.
List of Presentations:
Rimika Chaudhury: Retrieval Practice in Online Education
Matin Lotfaliei: Comparing interfaces in a gamified avatar-following virtual reality task
Sina Nazeri: Identifying the Correlations Between Activities in Canvas Pages and the Course Grades
Yaying Zhang (Sunny): Sitting on Limbic Chair vs. Standing vs. Normal Chair for Virtual Reality Flying
Cale Plut: Affective reinforcement effects of music in videogames
Ivan Aguilar: Real Awe in Virtual Reality: Awe Inspiring Music in a Virtual Reality Experience
Brennan Jones: Understanding the Effects of Foot-Haptic Feedback on Navigation and Spatial Presence
IAT 802 Course Description:
Quantitative Research Methods and Design
Your education, research, and thesis work at SIAT (and beyond) requires you to engage in various forms of doing and communicating research. Moreover, your success at SIAT and beyond will in part be evaluated based on the quality of your own research and communication thereof. The overarching goal of this course is to help you develop the knowledge & skills essential for designing and conducting proper scientific and quantitative research, as well as critically analyzing, discussing, and communicating it. In sum, IAT 802 is an introduction to experimental design and research methodologies where quantitative approaches are appropriate. There will be a particular focus on research design for HCI and the sciences.
Rimika Chaudhury |
Retrieval Practice in Online Education |
Matin Lotfaliei |
Comparing interfaces in a gamified avatar-following virtual reality task |
Sina Nazeri |
Identifying the Correlations Between Activities in Canvas Pages and the Course Grades |
Yaying Zhang (Sunny) |
Sitting on Limbic Chair vs. Standing vs. Normal Chair for Virtual Reality Flying. |
Cale Plut |
Affective reinforcement effects of music in videogames |
Ivan Aguilar |
Real Awe in Virtual Reality: Awe Inspiring Music in a Virtual Reality Experience |
Brennan Jones |
Understanding the Effects of Foot-Haptic Feedback on Navigation and Spatial Presence |
--
Rimika Chaudhury |
Retrieval Practice in Online Education |
Matin Lotfaliei |
Comparing interfaces in a gamified avatar-following virtual reality task |
Sina Nazeri |
Identifying the Correlations Between Activities in Canvas Pages and the Course Grades |
Yaying Zhang (Sunny) |
Sitting on Limbic Chair vs. Standing vs. Normal Chair for Virtual Reality Flying. |
Cale Plut |
Affective reinforcement effects of music in videogames |
Ivan Aguilar |
Real Awe in Virtual Reality: Awe Inspiring Music in a Virtual Reality Experience |
Brennan Jones |
Understanding the Effects of Foot-Haptic Feedback on Navigation and Spatial Presence |
--
Rimika Chaudhury |
Retrieval Practice in Online Education |
Matin Lotfaliei |
Comparing interfaces in a gamified avatar-following virtual reality task |
Sina Nazeri |
Identifying the Correlations Between Activities in Canvas Pages and the Course Grades |
Yaying Zhang (Sunny) |
Sitting on Limbic Chair vs. Standing vs. Normal Chair for Virtual Reality Flying. |
Cale Plut |
Affective reinforcement effects of music in videogames |
Ivan Aguilar |
Real Awe in Virtual Reality: Awe Inspiring Music in a Virtual Reality Experience |
Brennan Jones |
Understanding the Effects of Foot-Haptic Feedback on Navigation and Spatial Presence |
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