The Grand Fishery

By: Grigory Gogin, Daniel Shi, Clare Huang, and Maggie Chan
Course: IAT 312 Foundations of Game Design

Description: A board game for 3-6 players, themed as a fishing competition organized by the Granville Island Market. The goal of the game is to be the first who brings at least 3 different kinds of fish (e.g., trout, halibut, salmon) to the market. Players move by rolling dice and moving accordingly. They have resources such as "pearls" (in-game currency) and "fuel" (which limits the max distance you can go to). There is a "chance deck" that players can use to draw special cards that can be either beneficial or harmful. Players can also trade/barter between each other in an unlimited fashion.

Play the game here.

Demo