Research

SIAT researchers use virtual reality to help young adults cope with health challenges

July 24, 2024

A team of SIAT researchers was recently awarded the New Frontiers in Research Fund to help support their project “Pathways to flourishing: leveraging virtual reality for cultivating compassion, resilience, social connectedness, and healthy habits in emerging adults facing chronic health challenges.”

The research team includes professor and iSpace Lab director Bernhard Riecke; professors Sylvain Moreno, and Steve DiPaola; co-project lead and PhD student Denise Quesnel; graduate students Noah Miller and Jacob Sauer; postdoctoral researchers Alexandra Kitson and Katarina Tabi; School of Mechatronics associate professor Faranak Farzan; and industry professionals Beth Payne, Dzung Vo, and Jennifer Wilson.

The New Frontiers in Research Fund uniquely recognizes the interdisciplinary value of research and supports high-risk ideas with transformative potential. 

The project explores how virtual reality (VR) can be used to help youth with chronic health conditions to access early intervention, reduce stigma associated with seeking support, and empower youths to build skills for future challenges.

With this funding, the research team will be be iteratively developing and evaluating multiple therapeutic components in a new VR psychosocial intervention, specifically education and exercises in compassion, peer support, and mindfulness. These will be designed in a way to maximize engagement, and support coping and resilience during what can be a challenging life stage.

The funding will also enable the research team to engage diverse young people whose experiences have been historically underrepresented in research and share this process with both academic and non-academic communities as a guiding framework.

Researchers working in the iSpace Lab.

Pathways to flourishing: leveraging Virtual Reality for cultivating compassion, resilience, social connectedness, and healthy habits in emerging adults facing chronic health challenges

Emerging adults, also known as transitional age youth (TAY; age 16–30), with chronic health con­di­tions face sig­nif­i­cant psy­choso­cial chal­lenges during a for­ma­tive devel­op­men­tal period, includ­ing coping with adver­sity, with anx­i­ety and depres­sion co-occurring in approx­i­mately half of this group. Many life events (e.g., major relo­ca­tions, edu­ca­tion or career tran­si­tions, med­ical diag­noses, care­giv­ing respon­si­bil­i­ties) create unique oppor­tu­ni­ties for growth, and also can cause adver­sity, espe­cially during emerg­ing adult­hood– a dynamic time with increased risks to mental health. Yet, this life phase presents a remark­able oppor­tu­nity to develop skills and habits that ripple through­out life towards enhanced well-being.

Interventions using con­tem­pla­tive and strengths-based adap­tive skills approaches to pos­i­tive func­tion­ing, such as devel­op­ing coping and resilience abil­i­ties, are par­tic­u­larly effec­tive for TAYs with chronic health con­di­tions. However, access­ing inter­ven­tions and sup­port­ive envi­ron­ments can be chal­leng­ing for these youths who require tai­lored tools that accom­mo­date their lived real­i­ties.

Unfortunately, many young indi­vid­u­als, par­tic­u­larly those with­out formal mental health diag­noses face a lack of acces­si­ble health and well-being ser­vices, often receiv­ing sup­port only in crisis sit­u­a­tions. Virtual reality inter­ven­tions (VRIs) demon­strate poten­tial for imbu­ing adap­tive skills such as coping, mind­ful­ness, and com­pas­sion towards well-being. Additionally, VR can pro­vide authen­tic social con­nec­tion at a time when sup­port­ive peer envi­ron­ments are vital and in-person inter­ac­tions are often unfeasible.

The aim of the researchers is to develop a proof-of-concept Virtual reality intervention (VRI) that trains adap­tive skills of coping, resilience, and com­pas­sion­ate abil­i­ties — and builds resilience towards adver­sity.

Tailored for TAYs with chronic health con­di­tions, the researchers will inte­grate their lived expe­ri­ence in a co-design research process. Leveraging the research team’s abil­ity to rapidly develop VR, they will amplify the VRI’s rel­e­vance using novel biosen­sors and AI within its inter­face. Through fea­si­bil­ity and accept­abil­ity test­ing and col­lab­o­ra­tor sup­port, we will explore how to extend reach and acces­si­bil­ity of the VRI to TAYs through dis­tri­b­u­tion points such as sup­ported at-home use, and inte­grated in rou­tine health services.

The out­comes of this work will pro­vide insight into the poten­tial of a VRI within early inter­ven­tion, and out­line design and imple­men­ta­tion con­sid­er­a­tions spe­cific to youth needs within a com­mu­nity con­text.

iSpace lab set up
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