- Master of Publishing
- Admissions to the MPub Program
- Masters Courses
- PUB 600: Topics in Publishing Management
- PUB 601: Editorial Theory and Practice
- PUB 602: Design & Production Control in Publishing
- PUB 605 Fall Project: Books Publishing Project
- PUB 606 Spring Project: Magazine/Media Project
- PUB 607: Publishing Technology Project
- PUB 611: Making Knowledge Public: How Research Makes Its Way Into Society
- PUB 800: Text & Context: Publishing in Contemporary Culture
- PUB 801: History of Publishing
- PUB 802: Technology & Evolving Forms of Publishing
- PUB 900: Internship Project Report
- PUB 899: Publishing Internship
- Faculty and Staff
- Awards and Financial Support
- Frequently Asked Questions
- Undergraduate Minor
- Undergraduate Courses
- PUB 101: The Publication of Self in Everyday Life
- PUB 131: Publication Design Technologies
- PUB 201: The Publication of the Professional Self
- PUB 210W: Professional Writing Workshop
- PUB 212: Public Relations and Public Engagement
- PUB 231: Graphic Design Fundamentals
- PUB 331: Graphic Design in Transition: Print and Digital Books
- PUB 332: Graphic Design in Transition: Print and Digital Periodicals
- PUB 350: Marketing for Book Publishers
- PUB 355W: Online Marketing for Publishers
- PUB 371: Structure of the Book Publishing Industry in Canada
- PUB 372: The Book Publishing Process
- PUB 375: Magazine Publishing
- PUB 401: Technology and the Evolving Book
- PUB 411: Making Knowledge Public: How Research Makes Its Way Into Society
- PUB 431: Publication Design Project
- PUB 438: Design Awareness in Publishing Process and Products
- PUB 448: Publishing and Social Change: Tech, Texts, and Revolution
- PUB 450: The Business of Book Publishing
- PUB 456: Institutional and International Event Planning
- PUB 458: Journalism as a Publishing Problem
- PUB 477: Publishing Practicum
- PUB 478: Publishing Workshop
- PUB 480 D100: Buy the Book: A History of Publication Design (STC)
- PUB 480 OL01: Accessible Publishing (OLC)
- Undergraduate Courses
- Workshops
- General Information and Cancellation Policy
- Travel and Accommodation
- Financial Assistance
- Publishing Workshops
- Contact SFU Publishing Workshops
- Research
- News & Events
- Contact
30 Days of Art & Design
Student work (left to right, top to bottom): Watercolour with tea by Trisha Ciocan (@juicedpeachie4me); Fruit illustrations by Bella Wang (@bellaxw_design); Ink comics by Jo Jorgenson (@graveyardpicnics); 3D fruits by Zoe Fortune (@mangospeachesandlimes_); Food photography by Nancy Tran (@hi.nhatr); Rebranding by @_studiomel; Lyric posters by @bribridesigns, Album covers by @designedbynewton
What's 30 Days of Art & Design?
To get better at something, one needs practice. I asked students to create an artifact every day for the duration of the Design Awareness in Publishing Process and Products. This course is all about challenging the students' creative thinking and design practices (like wrestling with some of the dilemmas designers face and talking about our professional, social, and ethical responsibilities).
I did mean every day (well, kind of). Some days off or cheat days were okay (let's be realistic). To make it easier to keep up the practice, students could spend as little as 5 minutes a day. And to keep everyone accountable to this daily practice (to avoid doing 30 mini art projects in one day), every student had to share their work with their classmates or make it public.
It could be messy, weird, and silly.
The goal of this project is not to create something pretty, amazing or flawless. Instead, it's all about getting better at a creative practice and trying to push one's creativity. It could be messy, weird, and silly. And I asked students to avoid selecting something they were already good at doing to explore something new.
Students projects
The first task was to submit a creative brief, including what they wanted to learn and the scope of their project. Most students limited themselves to a medium (like calligraphy, photography, tea leaves, software, etc.), a subject matter (monsters, drop caps, logos, lyrics, etc.), and a time frame (ranging from 5 to 90 minutes). Second, was carving time out of every day for their daily creative practice. Third, was to submit a reflection on the process, discussing the evolution of their work. It was amazing how every student ended up with very different projects. Some explored particular skills in a familiar design world, others learnt new software from scratch, while others focused on gaining an entirely new art practice.
The instructor tries ... ish
To support my students in this daily demand for work (it's not easy), both our TA and I participated. My own goal was to learn a new application, focusing on drawing things from my garden in 30 minutes. Thinking back on my process and progress, the results of my daily illustrations were mixed.
I really liked focusing on one subject (my favourites being the slug and snail) and trying various methods to illustrate it. Since I was interested in learning a new tool and what it could offer, the drawings were very different from one another (I was using different brushes and blending tools). A few illustrations only took 5 minutes, while others took a couple of nights to complete. The time spent plus the tools selected dramatically impacted the level of detail in each post.
I go back and forth about which one I prefer or which one I would want to make "my" style. The more detailed illustrations felt satisfying and felt like "real" art. (Let's not even get into what "real" art might mean!) But the looser (and quicker!) illustrations felt freeing and daring; a fantastic feeling! Strangely, the quick, fast, less perfect drawings were more challenging for me, not because they took more attempts to get the lines to work "perfectly," but because they are rawer and made me feel more exposed.
Slugs & snails @mauvepg
Daily accountability
Where all my students succeed, I failed terribly! I only did 15 of 30 posts! Many of us stopped posting for #blackouttuesday. Questioning what to post, if anything, was particularly important when, in class, we were talking about representation, cultural appropriation and decolonizing design practices. It felt important to talk about the impact our design artifacts have in our worlds. But without this project's public accountability, I stopped my daily practice. Yet my students continued, some privately and some publicly, each at their own pace. Their thoughtfulness and their dedication humble me. So, I will keep doing this project, even though the class is done, and I'm submitting this assignment soooooo late.
If you are interested to chat about daily creative practices fails, how to avoid using the computer to be more creative, or publication design, email me and check out the Master of Publishing program or the Undergraduate Minor in Print and Digital Publishing
Mauve Pagé is a Publication Design lecturer with Publishing @ SFU. She hopes to inspire students to find creative solutions through conceptual thinking, and get them excited about the unlimited potential to communicate ideas aesthetically.