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Feb. 2014: New Project Screenshot
Tools: Blender, 3dCoat, Unity, nDo2
A teaser for a new Sci-Fi project I'm working on in Unity.
MoonSoon UDK Game
Tools: Maya, ZBrush, UDK
Roles: 3D modeling, UV Mapping, Texturing, and Level Design
Timeline: 2 Months
I made a variety of assets for this game project but focused most of my attention on the design of the grand ballroom and its surrounding area.
Tools: Photoshop, nDo2, 3D-Coat
Chapel of St. Ignatious
Tools: Cinema4D (Modeling and Rendering), Photoshop (Compositing)
Timeline: 5 days
I recreated this chapel (inside and out) to-scale using original blueprints. The chapel was built in Seattle by architect Steven Holl in 1997.
Oldschool Battletech Mech
Tools: Blender3D
I went back to the old concept art and box packaging for Battletech and found this mech design which I re-created. Although the joints in the original illustration were quite simple I spent some time detailing how the feet might function based on pistons and rotating plates.
I was careful to keep a low poly count for the model (8080 tris).
Tenzin Model and Face Rig
Tools: Maya
I created a head model and face rig to use for instruction in my animation lab. Over a few days students were shown how to model the head and then I walked them through the rigging process. The rig uses a bones and joints rather than blendshapes to create expressions.
To model I started with orthographic drawings from the front and side view.
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