Tenzin Model and Face Rig
Tools: Maya
I created a head model and face rig to use for instruction in my animation lab. Over a few days students were shown how to model the head and then I walked them through the rigging process.
To model I started with orthographic drawings from the front and side view.
![](images/3d/thumbs/tenzinReference_side0 _t.jpg)
I used a bones and joints rather than blendshapes to create expressions.
![](images/3d/thumbs/Tenzin In Editor 2 _t.jpg)