3D Art TA at Simon Fraser University
Tools: Maya, Unity, AfterEffects, Photoshop
For 3 semesters I acted as a TA for 3D courses at SFU. In this role I was in charge of teaching the labs, marking assignments, and providing individual support to students. I taught introductory level and advanced courses.
In the introductory course students were shown Autodesk Maya for the first time. I taught the basics of navigating, modeling, texturing, and animating.
![](images/thumbs/characterLab_pdf.png)
In the advanced course students had an opportunity to dive deeper into Maya with facial rigging and character animation. They also learned how to start integrating it into a pipeline for film and games. I taught students digital compositing techniques, and introduce them to the Unity game engine.
![](images/thumbs/unityLab_pdf.png)