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Jason Xu

Jason Xu

I'm a digital artist and a Unity developer heading into the future of XR technology. I learned Unity in 2015, started making 3D game projects in 2019 and begin learning AR in 2021. Worked on various projects individually and with groups in school projects, personal projects and game jams, so I'm familiar with most of the game development cycle. I'm most skilled in programming and asset design.

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Arballgeddon

ARBALLGEDDON is an AR ball-bouncing physic game. Destroy enemy balls by ramming into them as hard as possible and push them into traps around the environment.

Members

Arballgeddon project thumbnail

Context

A three-month school project

Tools

Unity - XR Foundation

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Totems of Time

Totems of Time is a 3D puzzle game where the player is trapped on a stranded island. The player can travel between past and present to solve puzzles to find an escape.

Members

Arballgeddon project thumbnail

Context

A term-long school project

Tools

Main: Unity, Blender

Additional: Substance Designer, Marvelous Designer, Mixamo

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