General Project Information
Premise:
The idea is to craft an interactive narrative so the user's choices slowly unveils the story's plot. The user starts with very little information and as they make decisions start to understand the story world.
The unique part about this story, making it compelling for an interactive format, is that the narrative will be written like a dramatic novel set in the past, with romance elements, for most of the book. However, the user will get hints throughout that something is amiss. Finally, at the end of the narrative it is revealed that it is actually a science fiction story and the user is a being created by people and kept in an isolated environment for testing.
The sudden switching of genres should make for a good twist and if the narrative is crafted in such a way that the truth can be hidden while hinting throughout it will be most effective.
While there will be important story nodes which must be engaged by the player, there will be multiple ways to get there and various side stories to involve the player and help them live in the world.
I would also like to have multiple versions of the ending so that the players choices make a difference to the outcome.
Purpose: |
Entertainment. Unique way to write a novel-like narrative.
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Genre: |
Science Fiction/Historical based romantic drama
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Intended Medium: |
Text Adventure Game
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Platform: |
PC program.
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Intended Audience: |
Adults who like classic narratives or RPG games.
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