1. Observations were made of audiences at a “street level”
context. The ambient experience of street performers, or “buskers”,
was used to gather some initial data regarding how audiences in a casual
or ambient performance events, used cameras. Observations included:
a. The immediacy of contact apparent because the performer and audience
share the same physical space.
b. Interaction between the audience and performer regularly occurs after
the “set”. This seems to involve a range of interactions
such as fan appreciation, or questions and answers.
c. The immediacy of contact apparent because the performer and audience
share the same physical space.
d. Regardless of the performance going on, the audience more often than
not, chose to capture images of their family or friends with whom they
were attending the show.
e. ‘Passing the hat” as a means of eliciting donations (approval)
from audience.
f. Copies of the performer’s artifacts (cd’s) are typically
available for resale at the point of transmission.
2. Patterns used as starting point are the Research/Review/Remix that
Lessig suggests are common activities in both scholarship and ordinary
digital culture.
3. We extend these with the Reporting and Retaining activities and relate
all these to Consumption/Production/Commodification cycle of capitalist
society.
4. We looked specifically at the role of performance in these dynamics,
relating our work to the work of Iacucci, Iacucci, and Kuutti, as well
as with Jacucci, Cole, and Manovich
5. As an outcome of the our research, we have decided to apply for the
2005 Telus New Ventures BC Competition. We explored the use of a “toolkit
of metaphors” for observing the object and informing our design.
(key metaphors for our design are the “reverberation” and
“stock exchange” metaphors that inform the design of The
Rockxchange prototype. Using emerging – yet simple – tools
of media production, distribution, exploration, and exchange, the company
hopes to cut a new path for both creators of multimedia objects as well
as for the fans of these works. It will accomplish this goal by demonstrating
how to realign corresponding interests and activities of both parties
to allow for mutual benefit that can strengthen the artist/audience
dynamic.
6. A submission was also completed for the “Social Software in
the Academy Workshop” http://weblogs.usc.edu/ssaw/ This conference
was intended to look at using “Social Software” in the classroom.
The submission proposed exploring the teacher-student relationship in
the context of artist-audience, using some of our research as a starting
point. The submission was not accepted. http://wiki.jason.elinc.ca/wikka.php?wakka=SocialAcademy
Video
Artist: Joseph Arthur Location: Vancouver B.C. Date: March 17.2005 Venue: Red Room Shot: Master; stage right Length: 00:00:00
Pictures
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