Week08 Blog
Team
Last week we decided to use the application MagicaVoxel to build all pixelated models. Starting this week, all group members began to watch online tutorials and get ourselves familiar with this new computer graphic application. We started building some large items in that room such as the huge cherry bloom tree and mushrooms, and models for our first interaction such as the old-style computer, game controller, and the character - Mario.
At the same time, we revised our storyboards to make the whole story more promising. For example, before this revision, to enter the “fantasy world,” the players are required to take a brick which flies from the diary and put it on top of the house model nearby. However, we can’t promise that all players will follow what we expect them to do without obvious indications. On top of that, assembling a model makes the players become tiny is not convincing. We want to convince the players that there’s a reason they become tiny and be able to enter the “fantasy world.”
Thus, we changed the way how the players become tiny. Instead of a brick, a magic wand will fly out of the diary, and the players can grab it and shake it. At the same time players interact with the magic wand, the magic wand will sparkle with glitter dust. In this way, the players will understand that it’s the magic makes everything happen.