Take The Plunge
A VR Falling Simulation.
ROLE
Modeler, Texture, Animator, Programmer, Videographer & Editor
TOOLS
Canon DSLR Camera, Autodesk Maya, Premiere Pro, Unity 3D.
TEAM
I worked alongside two team members for this project.
Here is a link the project's Final Report
Take the Plunge is a falling simulation that takes place in a desert environment. This simulator hopes to recreate the adrenaline rush associated with highrisk activity in a low risk setting. The environment is composed of 4 towers and jumping off the edge of one tower will bring you to another via fadetoblack teleportaion.. Each tower is a unique design that can be explored with a check point to activate. Activating the checkpoint causes the tower to be illuminated in a coloured light. When all towers have been explored, users have completed our simulation.
PROCESS
I provided the textured 3D models for all the towers present in the environment. Each tower contains an animated checkpoint.. I researched visually interesting building and towers in real life and recreated them in Maya. In addition, each tower’s checkpoint takes the form of a cube which are animated. During the final compiling stages, I was responsible for adjusting materials and animations in May, exporting each tower as FBX objects, and scripting the Exit scene’s sunset and moving stars.
I also provided support in searching for additional 3D assets and audio tracks to add to our environment. During the VR Showcase on April 14th, 2016 I manned the camera and recorded footage of the event at the Take the Plunge booth. Following the showcase, I edited all available footage into a comprehensive video summary of our project