Merritt Lum
A 3D character artist and generalist self-taught in Blender, Maya and ZBrush. Always trying to learn more, I’ve been contributing and developing my skills in 3D modeling, shading and implementation across years of character sculpts, games, film, animation and more in SFU’s Interactive Arts & Technology program.
With this experience, and art fundamentals developed in my own time, I’m hoping to hone those skills with an equally passionate team to build characters, worlds and stories with.