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Building a Model with Elementary Components |
The list shows two attributes, named "class" and "priority." By default when a transaction arrives at the component, each of the attributes is assigned a value as is done in the Modifier component. You specify the details of how each attribute is evaluated by selecting the attribute and pushing the Edit button. This raises a control panel like the one for the Modifier as shown above. These attribute-value combinations are unique to the transaction, and the transaction carries them on its route through the simulation network.
The following documents the logic of the MModifier component:
assigns the attribute; then the transaction flows down each arc directed away from the component.
the request is sent up each arc directed into the component.
if any of the components on arcs directed out of the Modifier is busy, then return TRUE; else, return FALSE.
Keyword | Meaning |
---|---|
id | returns the component's unique identifier. |
Keyword | Meaning |
---|---|
reset | resets the Multi-modifier. |
start | starts the Multi-modifier. |
stop | stops the Multi-modifier. |
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