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Widget Class: _setValue

Widget Class: _setValue



Sets the numeric value of an object


Syntax
Details

Syntax

objectName._setValue( value );

Argument Type Use Description
value Numeric Input specifies the value of the object (for legacy class support)


Details

If the object represents a character value, the method fails.

This method is used mainly within other methods because the value of an object is not directly accessible. The value of an object is available in the frame's SCL program by using the name of the object.

Example

The following two lines of code perform the same function:

 obj1 = 28; obj1._setValue(28);


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