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Widget Class: _setValue |
Syntax | |
Details |
Syntax |
objectName._setValue( value ); |
Argument | Type | Use | Description |
---|---|---|---|
value | Numeric | Input | specifies the value of the object (for legacy class support) |
Details |
If the object represents a character value, the method fails.
This method is used mainly within other methods because the value of an object is not directly accessible. The value of an object is available in the frame's SCL program by using the name of the object.
Example
The following two lines of code perform the same function:
obj1 = 28; obj1._setValue(28);
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