Games Index

IAT 437 Main Page


Symmetry Tasks

The task of this tutorial is to use the model provided with the tutorial to create two images, one demonstrating symmetry, the other demonstrating asymmetry. From the predefined
view called "symmetry" your object should appear as an interesting symmetrical composition. From the predefined view called "asymmetry" your object should be an interesting asymmetrical composition. There are two ways to do this exercise.

  • The first is to make both images from the same object.
  • The second is to make two different objects, one for each view. If you do this, you will have to make a duplicate copy of all the model objects within the same FormZ file.

The first is more fun from a design point of view as you have to consider the effect that each change to your design will have on both views. Both approaches are acceptable for this tutorial.

The object provided is an arrangement of rectangular cuboids organised around a 3x3x3 grid.

First is a grid, which defines a 3x3x3 skeleton to which the rest of the forms relate. In this grid, made up of lines, there are points where the lines cross, faces formed with lines as their boundaries and volumes formed with faces bounding them.

Grid

Second is a set of cuboids, each occupying a place in the skeleton grid. There are big cubes corresponding to volumes in the grid (volume analogues), plates corresponding to faces (surface analogues), linear elements corresponding to lines (line analogues) and small cubes corresponding to points (point analogues). All elements are articulated by separating them by a small distance from each other. The volume analogues and the surface analogues are joined by "washers"--smaller and thinner plates.
Volume analogues


Surface analogues


Line analogues


Point analogues


"Washers"

Third is pair a linear structures running through the centres of the volume and point analogues
respectively.

Linear structures

Fourth is a set of positioning elements to assist in positioning elements with respect to each other.
There are two kinds of such elements. The eight cubes that share a centre with the point analogues can be used to locate all the analogue elements. With these cubes, the volume analogues share corner points, the surface analogues share midpoints of edges, the line analogues share centroids of faces and the point analogues share volume centroids. The other kind of element locates the washers.


Positioning elements for analogues


Positioning elements for "washers"

Fifth is the ground plane.



The ground plane

For this tutorial, it suffices to make your compositions by removing objects from the overall complete form. You may wish to make more radical transformations of the object in your search for compelling forms.