Cappu

Motion capture

By: Trisha Wong, Long Hoang Nguyen
Course: IAT 387 Directed Studies

Description: Cappu is a project resulting from a self-directed study learning how to use the PhaseSpace motion capture (mocap) system available in SFU’s Studio SIAT and using it within Unity. We wanted to create an original anthropomorphic animal character and allow someone to transform, at least virtually, into it. Mocap became the key to this. Our goals were not only to learn how to work with mocap, but also to gain more experience with the character design to rigged mocap model pipeline, and learn about implementing simple machine learning through fuzzy logic in applying custom animations with gesture detection.