Reverberators |
Reverberator parameters: |
reverb time | initial delay | early reflection level | diffusion | eq |
simulates the amount of reflectivity of an acoustic space | the delay between the direct sound and early reflections preceding the reverberation | a cue to the amount of reflectivity of the room surfaces | controls the density of reverberations | simulates the absorptive/
reflective characteristics of the room surfaces low pass high pass band pass |
Reverberator types: |
natural | spring | ||||
echo
chamber or room acoustics
|
transducer
converts electrical signal to mechanical vibration in a metal spring which
propogates back and forth along the length of the spring between its anchor
points
multiple springs or complex spring thickness result in more complex reflection patterns reverb time is adjusted by damping the spring's motion or adjusting its tension disadvantages lacking in high frequency response prone to overdriving with peak levels and transients which result in an unpleasant and unnatural glitch, compression of the input can lessen this problem prone to mechanical disturbance by nearby loudspeakers or floor movements, (dancers, actors, etc.) |
plate | digital algorithms | ||||
use
a metal plate suspended, under tension, in a frame
|
reverb
type (simulations)
plate physical space liveness (reflectivity) size (time between reflections) frequency processing eq initial delay early reflections delay type number density level reverb time high frequency damping diffusion Automation (MIDI control) |
If good anti-aliasing filters, high resolution (more bits per sample) and high sampling rate are used, the sound quality of digital reverberation can be very good with wide dynamic range, low noise and distortion | Optimum quality can be achieved with any reverberation device by taking care that the input signal level is as high as possible without risking overdrive distortion. This will allow the output of the effect to be used at a lower level and reduce the audibility of any inherent low-level noise. |