Game Environment Demo
Environment Design/Model/Texture/Direct
This game environment demo is definitely one of my longest project that I have worked on. This environment was designed to give the viewer a general feeling of how our game would look like in the game engine (UE4). This project is separated into 4 different sections. The first section being general concept ideation, types of buildings that go into the environment, overall styling, and the location of the environment. For this section, it was mainly related to researches.
After deciding on the environment location that we want the trailer to be in, I started by looking at existing games that are located within the desert. I also looked into other environment demo reel that has a similar style to what we wanted. With the understanding of what the environment generally looks like, I moved on by picking out the buildings I wanted to be in the environment. Since we don't have a concept artist, most of our environment is done based on real-life reference pictures.
With the knowledge of how the environment would look like, we started to create the asset pieces. I put my focus on both creating the buildings and adding in the detail to make the environment feels more 'real'. This includes all the interior that the player would be able to see from outside (table, chair, cups, tires, etc.).
With the knowledge of how the environment would look like, we started to create the asset pieces. I put my focus on both creating the buildings and adding in the detail to make the environment feels more 'real'. This includes all the interior that the player would be able to see from outside (table, chair, cups, tires, etc.).
After having the asset pieces made for the environment, I moved on to texturing the models. This project is actually my first time dealing with substance painter since substance painter is quite easy to understand (it is like a 3d photoshop), learning it was almost like a breeze.
The last section was imported into unreal engine 4. This part of the project I worked closely with our programmer, as I have no prior experience with blueprints and unreal engine 4 in general. I was able to learn a lot related to how to blend textures using height map and how generally blueprint works. With our programmer's help, we were able to finish the draft version of the environment.
The last section was imported into unreal engine 4. This part of the project I worked closely with our programmer, as I have no prior experience with blueprints and unreal engine 4 in general. I was able to learn a lot related to how to blend textures using height map and how generally blueprint works. With our programmer's help, we were able to finish the draft version of the environment.
After that, we focused on the particle effect of the environment and the type of post-processing we want. Both of them are subtle but it really brings out the environment and makes it look more realistic. Overall, I am very happy about what I have accomplished during the project. This project took around 1 month to finish. (on and off because of school)