Please note:
To view the Fall 2024 Academic Calendar, go to www.sfu.ca/students/calendar/2024/fall.html.
Interactive Arts and Technology Honours
The School of Interactive Arts and Technology (SIAT) offers a bachelor of science (BSc) degree with an honours in interactive arts and technology.
Admission Requirements
Please refer to the admission requirements section.
Program Requirements
Prerequisite Grade Requirement
Interactive arts and technology course entry requires a grade of C- or better in each prerequisite course.
Students must obtain permission from the department if they wish to complete, for further credit, any course that is a prerequisite for a course the student has already completed with a grade of C- or higher.
Continuance Requirements
For honours, a 3.0 or better cumulative grade point average (CGPA) and upper division grade point average (UDGPA) is required through to graduation in order to maintain honours status. Students that fall below the 3.00 CGPA or UDGPA requirement during their studies and at the time of graduation will lose their honours designation.
Lower Division Requirements
Complete all of the following courses:
An elementary introduction to computing science and computer programming, suitable for students with little or no programming background. Students will learn fundamental concepts and terminology of computing science, acquire elementary skills for programming in a high-level language, e.g. Python. The students will be exposed to diverse fields within, and applications of computing science. Topics will include: pseudocode; data types and control structures; fundamental algorithms; recursion; reading and writing files; measuring performance of algorithms; debugging tools; basic terminal navigation using shell commands. Treatment is informal and programming is presented as a problem-solving tool. Prerequisite: BC Math 12 or equivalent is recommended. Students with credit for CMPT 102, 128, 130 or 166 may not take this course for further credit. Students who have taken CMPT 125, 129, 130 or 135 first may not then take this course for further credit. Quantitative/Breadth-Science.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Diana Cukierman |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
Jan 6 – Apr 9, 2025: Wed, 2:30–3:20 p.m. |
Burnaby Burnaby |
D200 |
John Edgar |
Jan 6 – Apr 9, 2025: Mon, Wed, Fri, 8:30–9:20 a.m.
|
Surrey |
D201 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 2:30–3:20 p.m.
|
Surrey |
D202 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 2:30–3:20 p.m.
|
Surrey |
D203 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 3:30–4:20 p.m.
|
Surrey |
D204 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 3:30–4:20 p.m.
|
Surrey |
D205 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 4:30–5:20 p.m.
|
Surrey |
D206 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 4:30–5:20 p.m.
|
Surrey |
D207 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 5:30–6:20 p.m.
|
Surrey |
D208 |
John Edgar |
Jan 6 – Apr 9, 2025: Tue, 5:30–6:20 p.m.
|
Surrey |
This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Jan 6 – Apr 9, 2025: Mon, 4:00–5:20 p.m.
|
Surrey |
|
D101 |
Jan 6 – Apr 9, 2025: Wed, 10:30 a.m.–12:20 p.m.
|
Surrey |
|
D102 |
Jan 6 – Apr 9, 2025: Wed, 12:30–2:20 p.m.
|
Surrey |
|
D104 |
Jan 6 – Apr 9, 2025: Wed, 10:30 a.m.–12:20 p.m.
|
Surrey |
|
D105 |
Jan 6 – Apr 9, 2025: Wed, 12:30–2:20 p.m.
|
Surrey |
Introduction to fundamental design principles for visual communication. Organized as a continual interplay of theory and practice, students will examine historical, philosophical, perceptual and semiotic approaches to understanding graphic design, and will explore principles of form, such as structure and composition, hierarchy, form, color, space, scale, typography, and legibility and readability through hands-on projects. Traditional time-based and interactive media forms will be compared and contrasted.
Section | Instructor | Day/Time | Location |
---|---|---|---|
E100 |
Jan 6 – Apr 9, 2025: Wed, 4:30–6:20 p.m.
|
Surrey |
|
E101 |
Diane Gromala |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
E102 |
Diane Gromala |
Jan 6 – Apr 9, 2025: Thu, 2:30–4:20 p.m.
|
Surrey |
E103 |
Diane Gromala |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
Teaches essential skills for negotiating first-year course work successfully. Covers the principles, practice and understanding of effective communication, research, critical thinking, and teamwork with a focus on issues central to the practice of IAT as a profession. Presents opportunities to practice and develop interpersonal skills and make that expertise transferable to the workplace. Writing.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Jan 6 – Apr 9, 2025: Tue, 2:30–5:20 p.m.
|
Surrey |
|
D200 |
Jan 6 – Apr 9, 2025: Thu, 2:30–5:20 p.m.
|
Surrey |
Introduces the world of 3D thinking, representation and communication, with a focus on spatial thinking. Provides the foundational skills and knowledge needed to understand, create, and use computer-generated 3D representations. Covers the technical bases of representing 3D environments, technical sketching, computer-based modelling (Computer-Aided Design) and physical modelling. Students with credit for SEE 100 cannot take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Mon, 10:30 a.m.–12:20 p.m.
|
Surrey |
D101 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Mon, 1:00–3:50 p.m.
|
Surrey |
D102 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Mon, 4:30–7:20 p.m.
|
Surrey |
D103 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Mon, 1:00–3:50 p.m.
|
Surrey |
Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 120 (or equivalent first year programming course such as CMPT 102, 125, 126, 128, 130, 135, or 166) with a minimum grade of C-. Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200-division or higher, or IAT 265 or 267 may not complete this course for credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Fri, 10:30 a.m.–12:20 p.m.
|
Surrey |
D101 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Fri, 2:30–4:20 p.m.
|
Surrey |
D102 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Fri, 4:30–6:20 p.m.
|
Surrey |
D103 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Fri, 2:30–4:20 p.m.
|
Surrey |
Introduction to graph theory, trees, induction, automata theory, formal reasoning, modular arithmetic. Prerequisite: BC Math 12 (or equivalent), or any of MATH 100, 150, 151, 154, 157. Quantitative/Breadth-Science.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Brad Bart |
Jan 6 – Apr 9, 2025: Mon, Wed, Fri, 11:30 a.m.–12:20 p.m.
|
Burnaby |
D101 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 2:30–3:20 p.m.
|
Burnaby |
D102 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 2:30–3:20 p.m.
|
Burnaby |
D103 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 3:30–4:20 p.m.
|
Burnaby |
D104 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 3:30–4:20 p.m.
|
Burnaby |
D105 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 4:30–5:20 p.m.
|
Burnaby |
D106 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 4:30–5:20 p.m.
|
Burnaby |
D107 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 5:30–6:20 p.m.
|
Burnaby |
D108 |
Brad Bart |
Jan 6 – Apr 9, 2025: Thu, 5:30–6:20 p.m.
|
Burnaby |
D200 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Mon, Wed, Fri, 9:30–10:20 a.m.
|
Burnaby |
D201 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 2:30–3:20 p.m.
|
Burnaby |
D202 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 2:30–3:20 p.m.
|
Burnaby |
D203 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 3:30–4:20 p.m.
|
Burnaby |
D204 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 3:30–4:20 p.m.
|
Burnaby |
D205 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 4:30–5:20 p.m.
|
Burnaby |
D206 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 4:30–5:20 p.m.
|
Burnaby |
D207 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 5:30–6:20 p.m.
|
Burnaby |
D208 |
Andrei Bulatov |
Jan 6 – Apr 9, 2025: Tue, 5:30–6:20 p.m.
|
Burnaby |
D300 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Wed, 3:30–4:20 p.m.
Jan 6 – Apr 9, 2025: Fri, 2:30–4:20 p.m. |
Surrey Surrey |
D301 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 2:30–3:20 p.m.
|
Surrey |
D302 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 2:30–3:20 p.m.
|
Surrey |
D303 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 3:30–4:20 p.m.
|
Surrey |
D304 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 3:30–4:20 p.m.
|
Surrey |
D305 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 4:30–5:20 p.m.
|
Surrey |
D306 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 4:30–5:20 p.m.
|
Surrey |
D307 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 5:30–6:20 p.m.
|
Surrey |
D308 |
Victor Cheung |
Jan 6 – Apr 9, 2025: Mon, 5:30–6:20 p.m.
|
Surrey |
Complete six of the following courses:
Introduces topics in human perception, cognition and embodied action as a foundation of design for human use. It explores the practical application of techniques for analyzing diverse interactive situations and designing effective user interfaces. Students will engage in the analysis and design of a simple user interface, gaining detailed knowledge and experience with the standard basic techniques for interface specification, prototyping and evaluation. Prerequisite: Completion of 21 units, including at least one lower division "W" course.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Brian Fisher |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
|
Surrey |
D101 |
Brian Fisher |
Jan 6 – Apr 9, 2025: Mon, 5:00–6:50 p.m.
|
Surrey |
D102 |
Brian Fisher |
Jan 6 – Apr 9, 2025: Mon, 7:00–8:50 p.m.
|
Surrey |
D103 |
Brian Fisher |
Jan 6 – Apr 9, 2025: Mon, 5:00–6:50 p.m.
|
Surrey |
Explores the computational nature of technology as applied to contemporary art and design. It is a studio-based, media production course that explores new forms of art and design that are mediated by or modeled after computing processes as opposed to transforming or digitizing existing forms. Prerequisite: IAT 100 with a minimum grade of C- and a minimum of 21 units. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Jan 6 – Apr 9, 2025: Tue, 10:30 a.m.–12:20 p.m.
|
Surrey |
|
D101 |
Jan 6 – Apr 9, 2025: Tue, 12:30–2:20 p.m.
|
Surrey |
|
D102 |
Jan 6 – Apr 9, 2025: Tue, 3:00–4:50 p.m.
|
Surrey |
|
D103 |
Jan 6 – Apr 9, 2025: Tue, 12:30–2:20 p.m.
|
Surrey |
Introduces a discursive framework for media, design and cultural interfaces enabling students to interpret, negotiate, and engage with new media with an awareness of the significance of cultural and contextual difference. Assessment is based on written and project work. Prerequisite: IAT 103W with a minimum grade of C- and completion of 21 units. Writing/Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Jan 6 – Apr 9, 2025: Thu, 2:30–4:20 p.m.
|
Surrey |
|
D101 |
Jan 6 – Apr 9, 2025: Fri, 2:30–4:20 p.m.
|
Surrey |
|
D102 |
Jan 6 – Apr 9, 2025: Fri, 5:00–6:50 p.m.
|
Surrey |
|
D103 |
Jan 6 – Apr 9, 2025: Fri, 2:30–4:20 p.m.
|
Surrey |
|
D104 |
Jan 6 – Apr 9, 2025: Fri, 5:00–6:50 p.m.
|
Surrey |
Introduces key concepts within contemporary digital art practices. Issues surrounding digital art will be explored through readings, the study of artworks, and the creation of their own artistic projects. Prerequisite: Completion of 21 units. Breadth-Humanities.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Gabriela Aceves-Sepulveda |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
D101 |
Gabriela Aceves-Sepulveda |
Jan 6 – Apr 9, 2025: Thu, 2:30–4:20 p.m.
|
Surrey |
D102 |
Gabriela Aceves-Sepulveda |
Jan 6 – Apr 9, 2025: Thu, 4:30–6:20 p.m.
|
Surrey |
D103 |
Gabriela Aceves-Sepulveda |
Jan 6 – Apr 9, 2025: Thu, 2:30–4:20 p.m.
|
Surrey |
D104 |
Gabriela Aceves-Sepulveda |
Jan 6 – Apr 9, 2025: Thu, 4:30–6:20 p.m.
|
Surrey |
Designing and understanding spaces used by people. The iterative process of making and criticizing, experiencing and analyzing spatial form. Compositional ideas for form-making. Critical thinking applied to design. Computers are the principal medium used in this course for form-making and visualization. Prerequisite: Completion of 21 units, IAT 102, and IAT 106, both with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
E100 |
Halil Erhan |
Jan 6 – Apr 9, 2025: Wed, 4:30–6:20 p.m.
|
Surrey |
E101 |
Halil Erhan |
Jan 6 – Apr 9, 2025: Wed, 6:30–8:20 p.m.
|
Surrey |
E102 |
Halil Erhan |
Jan 6 – Apr 9, 2025: Thu, 10:30 a.m.–12:20 p.m.
|
Surrey |
E104 |
Halil Erhan |
Jan 6 – Apr 9, 2025: Thu, 10:30 a.m.–12:20 p.m.
|
Surrey |
Introduces theory and practice of designing visual representations of information. Students will learn to visually translate textual, numerical and evidentiary information so that it can be communicated to diverse user communities and contexts. An emphasis will be on understanding how the meaning of images can change over time and across contexts and cultures. Beginning with photographic images, interactive charts, graphs, and maps, projects progress to more complex information in media forms ranging from advanced aspects of the web to interactive 3D visualizations. The relationship between visual display is explored in relation to its technology of creation, including code and information architecture. Prerequisite: Completion of 21 units and IAT 102 with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Alireza Karduni |
Jan 6 – Apr 9, 2025: Mon, 10:30 a.m.–12:20 p.m.
|
Surrey |
D101 |
Alireza Karduni |
Jan 6 – Apr 9, 2025: Mon, 12:30–2:20 p.m.
|
Surrey |
D102 |
Alireza Karduni |
Jan 6 – Apr 9, 2025: Mon, 4:30–6:20 p.m.
|
Surrey |
D103 |
Alireza Karduni |
Jan 6 – Apr 9, 2025: Mon, 12:30–2:20 p.m.
|
Surrey |
Using cases from topics such as animation, cinema, music and design, this course introduces a variety of programming tools and techniques. Practical use of multimedia scripting languages and authoring environments is covered in the context of a series of composition and design projects. Code libraries and programming techniques for specific media will be introduced. Assessment will be based on both programming and the expressive use of programs in their case context. Prerequisite: Completion of 21 units and IAT 167 with a minimum grade of C- and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157, with a minimum grade of C-. Quantitative.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Thu, 10:30 a.m.–12:20 p.m.
|
Surrey |
D101 |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
|
D102 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Thu, 2:30–4:20 p.m.
|
Surrey |
D103 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
Introduction to the core technologies and systems used in media-rich interactive environments, including computer hardware, operating systems, input and output technologies, networking and media. The concepts will be examined by working in a high-level media programming environment. Prerequisite: Completion of 21 units and IAT 167 with a minimum grade of C- and one of MATH 130, MACM 101, MATH 150, MATH 151, MATH 154, or MATH 157, with a minimum grade of C-. Recommended: IAT 265.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Fri, 10:30 a.m.–12:20 p.m.
|
Surrey |
D101 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Fri, 1:30–3:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Fri, 4:00–5:50 p.m.
|
Surrey |
Upper Division Requirements
An honours, bachelor of science in interactive arts and technology requires 48 upper division IAT units. Of these, students must take
Develops critical thinking and writing strategies adaptable to professional communications in design, media arts and technology. Prerequisite: IAT 206W with a minimum grade of C- and completion of 48 units. Writing.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Sylvain Moreno |
Jan 6 – Apr 9, 2025: Wed, 9:30 a.m.–12:20 p.m.
|
Surrey |
D200 |
Jan 6 – Apr 9, 2025: Fri, 9:30 a.m.–12:20 p.m.
|
Surrey |
and at least two 400-level IAT courses of at least three units each, excluding directed studies
and
six (6) IAT units selected from designated honours courses from Route 1 OR Route 2:
Route 1
One of
An introduction to qualitative research practices. Covers structures of research that are prevalent across and at the intersection of the areas of art, design, media, human-computer interaction and information studies, introduces research methodologies and tools, and teaches methods for interdisciplinary work. This course will foster a critical discourse among differences in approaches to research.
Section | Instructor | Day/Time | Location |
---|---|---|---|
G100 |
Thecla Schiphorst |
Jan 6 – Apr 9, 2025: Thu, 1:30–4:20 p.m.
|
Surrey |
Introduction to the research enterprise from a quantitative perspective. It covers structures of research that are prevalent across fields, introduces research methodologies and tools, teaches methods for interdisciplinary work and fosters a critical discourse around differences among research in different areas. Prerequisite: Graduate student status.
Section | Instructor | Day/Time | Location |
---|---|---|---|
G100 |
Nilay Yalcin |
Jan 6 – Apr 9, 2025: Wed, 9:30 a.m.–12:20 p.m.
|
Surrey |
Introduces students to computer programming that encompasses knowledge of art/design history and practices, and introduces a deep approach to design thinking in creating interactive software projects. This programming-intensive course includes an introduction to Interactive Design Computing and the history of ideas that lead to modern interactive computing systems and emphasizes decision making in software design process, historical perspective of art and design, interactive software objects, iterative design cycles and design rationale in producing interactive software and introduces a historical perspective on these techniques. Prerequisite: SIAT Graduate Student.
Section | Instructor | Day/Time | Location |
---|---|---|---|
G100 |
Philippe Pasquier |
Jan 6 – Apr 9, 2025: Mon, 2:30–5:20 p.m.
|
Surrey |
One of
Research work related to a particular topic in the field of Interactive Arts and Technology. Students will undertake an individual project under supervision of a SIAT faculty member. May be extended by combining this course, sequentially, with IAT 491. Prerequisite: Students accepted into Honours Program and project accepted by a supervisor.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Carman Neustaedter |
TBD |
Research work related to a particular topic in the field of Interactive Arts and Technology. Students will undertake an individual project under supervision of a SIAT faculty member. The project may be extended by combining this course, sequentially, with IAT 490. Prerequisite: Students accepted into Honours Program and project accepted by a supervisor.
OR
Route 2
Research work related to a particular topic in the field of Interactive Arts and Technology. Students will undertake an individual project under supervision of a SIAT faculty member. May be extended by combining this course, sequentially, with IAT 491. Prerequisite: Students accepted into Honours Program and project accepted by a supervisor.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Carman Neustaedter |
TBD |
Research work related to a particular topic in the field of Interactive Arts and Technology. Students will undertake an individual project under supervision of a SIAT faculty member. The project may be extended by combining this course, sequentially, with IAT 490. Prerequisite: Students accepted into Honours Program and project accepted by a supervisor.
To satisfy the BSc requirements of this program students will complete a total of 24 units chosen from the following science courses:
The foundation course of the Business of Design program. An introduction to design and business through jointly resolving a business problem with a real client. Individually, students prototype a product or service contributing to an aspect of the larger problem. Sustainability is a goal throughout the course. Prerequisite: BUS 238 with a minimum grade of C-.
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 units, including IAT 238 with a minimum grade of C- or IAT 235 with a minimum grade of C- completed before the Spring 2025 term.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Ron Wakkary |
Jan 6 – Apr 9, 2025: Wed, 9:30 a.m.–12:20 p.m.
|
Surrey |
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use. Prerequisite: IAT 233 with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Thu, 10:30 a.m.–12:20 p.m.
|
Surrey |
D101 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
D102 |
Kenneth Zupan |
Jan 6 – Apr 9, 2025: Thu, 3:00–4:50 p.m.
|
Surrey |
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265, with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Mon, 8:30–10:20 a.m.
|
Surrey |
D101 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Mon, 10:30 a.m.–12:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
|
Surrey |
Students will learn about and gain experience with a wide variety of interaction technologies, environments and architectures supporting user interaction with systems in work, learning and play. Applied topics may include, but are not limited to, collaboration and computers; ubiquitous and responsive environments; security, trust and privacy; networking; and distributed and heterogeneous interfaces. Emphasis is on practical experience, involving a group design/analysis project in advanced topics in human computer interaction. Prerequisite: Completion of 48 units, including IAT 201 and IAT 265, with a minimum grade of C-. Strongly recommended: IAT 267.
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225, all with a minimum grade of C-. Recommended: IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
E100 |
Christopher Shaw |
Jan 6 – Apr 9, 2025: Tue, Thu, 4:30–5:50 p.m.
|
Surrey |
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-. Students with credit for CMPT 362 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Tue, 8:30–10:20 a.m.
|
Surrey |
D101 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Tue, 10:30 a.m.–12:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Tue, 1:00–2:50 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 45 units.
Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Prerequisite: Completion of 45 units, and permission of the School and the instructor is required. No more than six units of Directed Studies may be taken.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Gillian Russell |
TBD | |
D200 |
Halil Erhan |
TBD | |
D300 | TBD | ||
D400 | TBD |
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312, with a minimum grade of C-.
Immerses students in the development and launch of a sustainable product offering and business model. Students will develop production, operating, communication and marketing plans and then deliver products to real customers. Prerequisite: BUS 339 with a minimum grade of C- and an upper division Writing (W) course. Corequisite: BUS 476.
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: IAT 334 with a minimum grade of C- and completion of 60 units. Recommended: IAT 201 and 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Instructor TBA |
Jan 6 – Apr 9, 2025: Mon, 9:30 a.m.–12:20 p.m.
|
Surrey |
Introduces computer-based tools for representing and fabricating designs. Covers the representation of work within a design process, the use of visualization techniques to communicate with clients, and the use of digital fabrication technology to build prototypes. Projects are chosen to highlight key representational issues in contemporary design practice. Prerequisite: Completion of 60 units and IAT 336 with a minimum grade of C-.
Introduces approaches to customizing and developing software applications as design-support tools to be employed in dynamic design environments comprising people, other tools, and their interactions in relation to the tasks to be performed. Discusses effective strategies for software development to find the best matching solutions for a given situation and applies the select methods in software design, prototyping, and evaluation. Makes use of software development processes, languages, and notations in representing design of the tools being developed. Experiments with contemporary systems such as drafting tools (CAD), authoring applications (for games, Websites, animations), parametric design-modeling systems, etc.; and searches their potentials to enhance design environments. Prerequisite: Completion of 60 units, including IAT 351 with a minimum grade of C-.
The representation of media is introduced: specifically one dimensional (sound), two dimensional (images) and three dimensional (moving images). This course focuses on techniques and methods for creating digital video special effects, allowing students to explore their creativity while extending their graphics and programming skills in digital media. Computational techniques based on signal processing are developed that support the creation, manipulation, combination, transformation, compression, storage and display/performance of different media forms. An important aspect is representation in the temporal/spatial vs. the frequency domain and different transformation techniques. Students will be required to generate special effects, critique and analyze effects from movies, develop skills and abilities to manipulate digital video and audio, and implement their own algorithms to express their technical and artistic skills. Prerequisite: Completion of 60 units, including IAT 265 and MACM 101, with a minimum grade of C-. Recommended: MATH 151 or equivalent.
Focuses on the server-side technologies for cross-platform applications. Students will design and implement relational databases to store and extract data to support the application. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Technologies for the deployment of web applications on the internet are reviewed. Students apply conceptual knowledge by programming a web application using server-side scripting, AJAX, and a database, integrating it with the web or mobile front-end. Prerequisite: Completion of 48 units, including IAT 339 and IAT 359, with a minimum grade of C-. Students with credit for IAT 352 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Marek Hatala |
Jan 6 – Apr 9, 2025: Tue, 2:30–4:20 p.m.
|
Surrey |
D101 |
Marek Hatala |
Jan 6 – Apr 9, 2025: Wed, 3:00–4:50 p.m.
|
Surrey |
D102 |
Marek Hatala |
Jan 6 – Apr 9, 2025: Wed, 5:00–6:50 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.
Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Prerequisite: Completion of 69 units, and permission of the instructor and School are required. No more than six units of Directed Studies may be taken.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Kate Hennessy |
TBD | |
D200 |
Steve DiPaola |
TBD | |
D300 | TBD | ||
D400 | TBD | ||
D500 | TBD |
and any upper division course from computing science (CMPT), engineering science (ENSC), biomedical, physiology and kinesiology (BPK), management and systems science (MSSC), mathematics (MATH), mathematics and computing science (MACM), cognitive science (COGS) or psychology (PSYC).
To enroll in 400-level courses, students must complete the lower division requirements as specified above and a required upper division writing course, IAT 309W.
NOTE: SFU students accepted in the accelerated master’s within the School of Interactive Arts and Technology may apply a maximum of nine graduate course units, taken while completing the bachelor's degree, towards the upper division electives of the bachelor’s program and the requirements of the master’s degree. At least six of the nine graduate course units must come from IAT 803, 804, or 806. For more information go to: https://www.sfu.ca/gradstudies/apply/programs/accelerated-masters.html.
Concentrations
A concentration is a group of related courses that approved IAT majors can pursue within their degree.
Students may complete more than one concentration. All completed concentrations will be recognized on their transcript. All upper division (300 and 400-level) concentration courses must be completed at SFU.
Creative Media
In the creative media concentration, students gain skills in emergent areas such as narrative, interactivity, video, sound design, motion capture, visual effects and immersive technologies to tackle meaningful and critically-engaged stories, preparing them for further work in graduate studies or careers in entertainment, film, media arts, and software media industries.
Students who choose this concentration complete the following courses:
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Jan 6 – Apr 9, 2025: Mon, 9:30 a.m.–12:20 p.m.
|
Surrey |
Introduction to theory and practice of sound design. Explores sound's relationship to moving images, installation, performance, video games, user interfaces and Web sites. Includes audio production, post-production, mixing and mastering, beginning programming for digital signal processing, sound synthesis and sound interaction. Prerequisite: Completion of 24 units. Recommended: IAT 202 New Media Images.
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Jan 6 – Apr 9, 2025: Tue, 10:30 a.m.–12:20 p.m.
|
Surrey |
|
D101 |
Jan 6 – Apr 9, 2025: Tue, 12:30–2:20 p.m.
|
Surrey |
|
D102 |
Jan 6 – Apr 9, 2025: Tue, 3:00–4:50 p.m.
|
Surrey |
A senior level investigation of skills and knowledge learned across creative media concentration. Examines recombinant, computational and compositional structures related to image, sound, video and/or motion capture. Students will explore emergent creative production areas to tackle meaningful problems and tell thoughtful stories. They will design, produce and critically appraise both their own work and the work of others. Students will produce a project of significant size and scope that helps to prepare students to be creative producers in our rapidly evolving computer-mediated world. Prerequisite: Completion of 60 units, including IAT 313, IAT 340, and IAT 344, with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Susan Clements-Vivian |
Jan 6 – Apr 9, 2025: Wed, 9:30 a.m.–12:20 p.m.
|
Surrey |
Designing Interactions
Designing interactions develops competencies in interaction design, speculative design and user experience design. Projects develop problem-solving capabilities rigorously tested by critique after framing and research for interventions for people and communities. The role of the designer is explored in a range of contexts. Projects range from screen-based to tangible artifacts, products and services.
Students who choose this concentration complete the following courses:
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 units, including IAT 238 with a minimum grade of C- or IAT 235 with a minimum grade of C- completed before the Spring 2025 term.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Ron Wakkary |
Jan 6 – Apr 9, 2025: Wed, 9:30 a.m.–12:20 p.m.
|
Surrey |
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units, including IAT 309W and IAT 333, with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Ron Wakkary |
Jan 6 – Apr 9, 2025: Thu, 8:30–11:20 a.m.
|
Surrey |
Advanced level course that examines design practice for Interaction and User Experience Designers. Students apply professional industry standards to related strategies from Graphic Design, Visual Design, Interaction Design, Content Strategy and User Interface Design, to develop a rich understanding of client-based product design and service design projects. Portfolio-quality projects will be grounded in design research, and cultural context, and evaluated in rigorous evidence-based design critiques. Prerequisite: Completion of 75 units, including IAT 309W and 333, with a minimum grade of C-.
Extended Reality and Game Design
The XR and game design concentration provides a blend of technical, theoretical, and practical skills in diverse areas of extended reality and game design. Students learn to create compelling gaming and immersive experiences, apply user-centered design, manage projects, work collaboratively, communicate effectively, and engage in critical thinking and ethical practices.
Students who choose this concentration complete the following courses:
Examines the discipline of game design. Games are studied across three analytical frameworks: games as rules (formal system), games as play (experiential system), games as culture (social system). Includes analytical and practical exercises in game design. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Mon, 12:30–2:20 p.m.
|
Surrey |
D101 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
|
Surrey |
D102 |
Yingchen Yang |
Jan 6 – Apr 9, 2025: Mon, 4:30–6:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157, with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Steve DiPaola |
Jan 6 – Apr 9, 2025: Fri, 12:30–2:20 p.m.
|
Surrey |
D101 |
Steve DiPaola |
Jan 6 – Apr 9, 2025: Fri, 2:30–4:20 p.m.
|
Surrey |
D103 |
Steve DiPaola |
Jan 6 – Apr 9, 2025: Mon, 12:30–2:20 p.m.
|
Surrey |
D104 |
Steve DiPaola |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
|
Surrey |
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312, with a minimum grade of C-.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343 with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Bernhard Riecke |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
|
Surrey |
D101 |
Bernhard Riecke |
Jan 6 – Apr 9, 2025: Mon, 4:30–6:20 p.m.
|
Surrey |
D102 |
Bernhard Riecke |
Jan 6 – Apr 9, 2025: Tue, 10:30 a.m.–12:20 p.m.
|
Surrey |
AI and Data Science for Human-Centered Systems
This concentration is aimed to teach students the skills to extract insights from data, design and build AI systems for interactive technologies, data-driven decision-making, and computer assisted creativity. It emphasizes applying human-centered computing principles and ethical considerations to AI and data science to design, evaluate and deploy state-of-the-art interactive systems.
Students who choose this concentration complete the following courses:
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and IAT 267 and either IAT 265 or CMPT 225, all with a minimum grade of C-. Recommended: IAT 235.
Section | Instructor | Day/Time | Location |
---|---|---|---|
E100 |
Christopher Shaw |
Jan 6 – Apr 9, 2025: Tue, Thu, 4:30–5:50 p.m.
|
Surrey |
Designed to provide a comprehensive and accessible introduction to the world of artificial intelligence that will empower the students to navigate the AI-driven future. Students will explore fundamental AI concepts, including machine learning, neural networks, natural language processing, and computer vision; discover real-world applications, ethical considerations, and the societal impact of AI. Prerequisite: CMPT 120, IAT 265, and IAT 267, all with a minimum grade of C-. CMPT 310 will be accepted in lieu of this course.
Proposes an in-depth introduction to design and use of generative systems in the context of creative practices. It surveys the families of algorithms and interfaces used in generative artificial intelligence (Al) and computational creativity, to augment or automate creative tasks across domains. Prerequisite: IAT 360. Students with credit for IAT 380 under the title "Generative Art and Computational Creativity", or received credit through Kadenze, may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Philippe Pasquier |
Jan 6 – Apr 9, 2025: Thu, 12:30–2:20 p.m.
|
Surrey |
D101 |
Philippe Pasquier |
Jan 6 – Apr 9, 2025: Thu, 2:30–4:20 p.m.
|
Surrey |
D102 |
Philippe Pasquier |
Jan 6 – Apr 9, 2025: Thu, 4:30–6:20 p.m.
|
Surrey |
Analytical approaches examining user interaction data to understand how interactive systems meet their users' goals are covered. The data preprocessing techniques, feature engineering for summative and temporal characteristics, statistical, data mining and machine learning techniques used to derive insights are compared, focusing on their benefits and pitfalls. Prerequisite: IAT 355 and IAT 360, both with a minimum grade of C-.
Design and Development for Web and Mobile
This concentration provides students with the theories, tools and methods for developing digital applications for the web and mobile. There is a heavy focus on modern development practices, accessibility considerations and creating applications tailored to meet the unique needs of the target audience while considering the context of use.
Students who choose this concentration complete the following courses:
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265, with a minimum grade of C-.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Mon, 8:30–10:20 a.m.
|
Surrey |
D101 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Mon, 10:30 a.m.–12:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Mon, 2:30–4:20 p.m.
|
Surrey |
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-. Students with credit for CMPT 362 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Tue, 8:30–10:20 a.m.
|
Surrey |
D101 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Tue, 10:30 a.m.–12:20 p.m.
|
Surrey |
D102 |
Helmine Serban |
Jan 6 – Apr 9, 2025: Tue, 1:00–2:50 p.m.
|
Surrey |
Focuses on the server-side technologies for cross-platform applications. Students will design and implement relational databases to store and extract data to support the application. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Technologies for the deployment of web applications on the internet are reviewed. Students apply conceptual knowledge by programming a web application using server-side scripting, AJAX, and a database, integrating it with the web or mobile front-end. Prerequisite: Completion of 48 units, including IAT 339 and IAT 359, with a minimum grade of C-. Students with credit for IAT 352 may not take this course for further credit.
Section | Instructor | Day/Time | Location |
---|---|---|---|
D100 |
Marek Hatala |
Jan 6 – Apr 9, 2025: Tue, 2:30–4:20 p.m.
|
Surrey |
D101 |
Marek Hatala |
Jan 6 – Apr 9, 2025: Wed, 3:00–4:50 p.m.
|
Surrey |
D102 |
Marek Hatala |
Jan 6 – Apr 9, 2025: Wed, 5:00–6:50 p.m.
|
Surrey |
SFU Honours Requirements
Writing, Quantitative, and Breadth Requirements
Students admitted to Simon Fraser University beginning in the fall 2006 term must meet writing, quantitative and breadth requirements as part of any degree program they may undertake. See Writing, Quantitative, and Breadth Requirements for university-wide information.
WQB Graduation Requirements
A grade of C- or better is required to earn W, Q or B credit
Requirement |
Units |
Notes | |
W - Writing |
6 |
Must include at least one upper division course, taken at Simon Fraser University within the student's major subject; two courses (minimum three units each) |
|
Q - Quantitative |
6 |
Q courses may be lower or upper division; two courses (total six units or more) | |
B - Breadth |
18 |
Designated Breadth |
Must be outside the student's major subject, and may be lower or upper division: Two courses (total six units or more) Social Sciences: B-Soc |
6 |
Additional Breadth |
Two courses (total six units or more) outside the student's major subject (may or may not be B-designated courses, and will likely help fulfil individual degree program requirements). Students choosing to complete a joint major, joint honours, double major, two extended minors, an extended minor and a minor, or two minors may satisfy the breadth requirements (designated or not designated) with courses completed in either one or both program areas. |
Residency Requirements and Transfer Credit
- At least half of the program's total units must be earned through Simon Fraser University study.
- At least two thirds of the program's total upper division units must be earned through Simon Fraser University study.
Elective Courses
In addition to the courses listed above, students should consult an academic advisor to plan the remaining required elective courses.