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Digital Games: Genre, Structure, Programming and Play IAT 167 (3)

Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 120 (or equivalent first year programming course such as CMPT 102, 125, 126, 128, 130, 135, or 166) with a minimum grade of C-. Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200-division or higher, or IAT 265 or 267 may not complete this course for credit.

Section Instructor Day/Time Location
D100 Marek Hatala
May 6 – Aug 2, 2024: Mon, 10:30–11:20 a.m.
May 6 – Aug 2, 2024: Thu, 10:30 a.m.–12:20 p.m.
Surrey
Surrey
D101 May 6 – Aug 2, 2024: Fri, 12:30–2:20 p.m.
Surrey
D102 May 6 – Aug 2, 2024: Fri, 3:00–4:50 p.m.
Surrey
D103 May 6 – Aug 2, 2024: Fri, 5:00–6:50 p.m.
Surrey