Reclaimed Playtime

VR Experience // Fall 2023

My Role

Interaction Developer, Interface Developer, and Narrative Writer.

Team

Alexis Lee, Grace Tan, Monica De Mesa, Michael Su

Project Length

5 Weeks

Deliverables

Playthrough Video, Team Website, and Unity Executable File

Figure 1. Reclaimed Playtime playthrough video (or will be... eventually...)

Reclaimed Playtime is a short VR experience created by a team of five in Unity about overcoming childhood trauma. Players experience a greyscale world through the eyes of a burdened individual who must repair their childhood toys in order to move past their trauma. The project was meant to have a longer deadline, however due to a strike, we were given only five weeks to complete a scheduled four month long project.

player picking up broken toy
Figure 2. Player picking up broken toy in VR.

I created the VR interaction allowing the player to walk using the controller joysticks by setting up an appropriate VR camera and editing the controller bindings. I also added interaction scripts in C#, allowing players to pick up and throw items in the VR space. In addition, I pitched the idea to display a related poem at the beginning of the game to explain the overarching theme, and created all the UI for the game.

in-game UI hint system
Figure 3. In game UI hint system.

After I developed the text interface that displays our narrative, our team encountered an issue as far as how best to teach the player the game mechanics. To resolve this, I created another interface system to present hints to the player at the beginning of the experience to act as a tutorial for the game controls.

in-game wine bottles scattered on the floor
Figure 4. In-game wine bottles acting as a barrier for the exit.

After discussing how to build on our environmental storytelling, detail was added such as wine bottles acting as a physical barrier blocking the players exit, symbolizing a mental barrier within the character which they must break through in order to move on.

User playing Reclaimed Playtime during showcase
Figure 5. User playing Reclaimed Playtime during showcase.

While showcasing our project, users enjoyed the environment and the sense of play curated through our toy interactions. Working on this game, I developed my skills in VR interaction creation and worldbuilding. Future iterations of the project would include a more thoughtful ending, as well as clearer direction for how the player is supposed to end the experience.