Past Lab Members:
Graduate Students Emeritus
Joe Thompson (PhD)
Joe's research primarily uses Big Data principles to investigate skill development and maintenance. The work employs detailed records of Real Time Strategy video game play, allowing for large samples of natural performance from a variety of ages.
Select Publications:
- Thompson, J. J., McColeman, C. M., Stepanova, E. R., & Blair, M. R. (in press). Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive‐Motor Skill Learning. Topics in Cognitive Science.
- Thompson JJ, Blair MR, Henrey AJ (2014) Over the Hill at 24: Persistent Age-Related Cognitive-Motor Decline in Reaction Times in an Ecologically Valid Video Game Task Begins in Early Adulthood. PLoS ONE 9(4): e94215. doi:10.1371/journal.pone.0094215
- Thompson J, Blair MR, Chen L, Henrey, AJ (2013). Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning. PLoS ONE 8(9): e75129. doi:10.1371/journal.pone.0075129
Caitlyn McColeman (PhD)
Caitlyn has worked on three parallel research tracts: 1) the relationship between perception and data visualization efficacy (which was the basis of her dissertation), 2) the relationship between visual salience and category decision-making and 3) measuring visual attention in video game play with big data techniques. She is currently working in the Visual Thinking Lab at Northwestern University.
Select Publications:
- McColeman, C.M., Blair, M.R. (2014). Task relevance moderates saccade velocities to spatially separated cues. In M. Knauff, M. Pauen, N. Sebanz, & I. Wachsmuth (Eds.), Proceedings of the 36th Annual Conference of the Cognitive Science Society (pp. 2627-2632). Austin, TX: Cognitive Science Society.
- McColeman, C. M., Barnes, J., Chen, L., Meier, K., Walshe, R. C., & Blair, M. (2014). Learning-induced changes in attentional allocation during categorization: a sizable catalog of attention change as measured by eye movements. PLoS ONE (9)1. doi: 10.1371/journal.pone.0083302
- McColeman, C., Barrett, R., & Blair, M. R. (2017). Design-based evidence collection & evidence-based design thinking (DEED) model. Proceedings of Human Computer Interaction International 2017.
Calen Walshe (MA)
Mike Wood (MA)
Gavin Jenkins (Postdoctoral Fellow)
Undergraduate RAs Emeritus
Rajan Hayre
Thomas Nakagawa
Betty Leung
Katerina Stepanova
Ji Hoon Choi
Huan Wong
Rakin Jamal
Victor Siu
Cory Stevens
Ruth Jen
Anca Marinescu
Shawn Dhawan
Thomas Ho
Jeremy Hartmann
Erica Mulder
Bronwyn Biro
Sebastian Meijerhof
Adam Bignell
Leif Swanson
Julia Peressin
YuYing Mak
Neda Anvari
Judi Azmand
Casey Chou
Nathan Hutchinson
Natasha Boorman
Yue Chen
David McIntyre
Alex Volkanov
Kayla Fischler
Romanos Byliris