float angle=0; void setup() { size(300, 300); noStroke(); smooth(); } void drawCircle(float a) { fill(0); ellipse(a,150, 60, 60); fill(255); ellipse(150,a,40,40); } void draw() { background(144); float a = 50+cos(angle)*30; drawCircle(a); angle += 0.03; }