Faculty Website | |
Selected Art & Design Work |
|
1994-2003
|
Dancing with the Virtual Dervish : Virtual Bodies Co-creators and co-producers: Diane Gromala (50%) and Yacov Sharir (50%). |
2001 - Present |
Meditation Chamber Co-creators and co-producers: Diane Gromala, Larry Hodges, Chris Shaw, & Fleming Seay.
|
Work in Progress
|
Virtual Meditative Walk The Virtual Meditative Walk is an extension of the Meditation Chamber, where a self-regulated treadmill is added to our VR environment and biofeedback technology. Instead of sitting, users of the Virtual Meditative Walk learn how to meditate while they walk through virtual landscapes, which are displayed stereoscopically and binaurally. Simultaneously, real-time feedback of users’ physiological states alters these visuals and sound. This is arguably a more intense practice of meditation, as the meditators are in constant motion. This ongoing work is being studied as a way to train some of the estimated 1 in 5 North Americans who suffer from Chronic Pain to self modulate their experience of pain. To date we are unaware of other researchers who are using immersive VR as a non-pharmalogical analgesic. This is a collaboration of the Transforming Pain Research Group, Diane Gromala founding director. |
2004 - 2007 |
Meatbook The Meatbook, an interactive art installation, explores the use of a novel tangible interace to provoke a visceral response in the viewer. The Meatbook presentes the symbiosis of the mechanical and the organic as it simultaneously juxtaposes the conflicting materiality of these media. Sensors, motors and other mechanics are used to animate the meat, generating movements specifically designed to produce visceral, even cathartic responses from the user. By simultaneously generating revulsion and fascionation, the user undergoes an embodied experience in which the alien and the familiar come together in the form of a book. The Meatbook was an experiment for Gromala's dissertation on the visceral. Visit the Meatook Website:
|
2001-2006 |
Biomorphic Typography BioMorphic Typography is Gromala's term for a family of fonts that respond, in real-time, to a user's changing physical states, as measured by a biofeedback device. Rather than one typeface, it is a postmodern pastiche of many different fonts that are continually morphing. These fonts interogate assumptions from the history of writing. So, for example, the font "throbs" as the user's/writer's heart beats. In this way, users become aware of their autonomic states. The goal is to develop new approaches to experiential design that focus on the senses and the history of the body and writing. |
2008 - 2010 |
Lightstrings Funded by a SSHRC grant.
|