Tell me more about the innovative AR abacus.
Highlighting the message Learning through an AR Lens, an eclectic collection of codes designed by students in my courses (Fall 2017 to Summer 2019) will be showcased on an oversized AR abacus designed to teach coding and inspire creativity. The SFU community will be invited to interact with the AR abacus by scanning each image’s unique code using the Zappar app. This installation will engage audiences of all ages in creative play and contribute to a memorable educational experience by bringing people, art, story, media, and technology together. Here is a photo of the AR Abacus and research team: Rain De Guzman, Paula MacDowell, Juliana Wong, and Alexandra Kasper.
What are your future goals and plans?
My long-term goals include building on the findings of this research to develop a new AR/VR education project that focuses on environmental literacy and related community action. Student teams will be challenged to design immersive digital experiences related to the sustainable development goals and climate transformation, concepts that are difficult to teach in traditional classroom settings.
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