This course is about understanding humans and how they interact with computers. Designing the world with people in mind is the core idea of SIAT ("design technology as if humans mattered"). You will seek to understand human perceptual and cognitive abilities, how they support us when we interact with computers and computer-assisted artifacts, and finding better ways of designing these interactions to improve the overall effectiveness and user experience. You will engage in the process of interaction design (ID) or user experience design (UxD). You will be introduced to the fundamental components involved in interaction design, that is, designing human-computer interfaces from a human perspective as opposed to a technology-centered one.
Details and further information can be found in the course syllabus on the course management system.
Previous course project portfolio videos are available at here or diretly on youtube or vimeo. See below for a few sample videos.
110 min. Lecture: D100, Surrey Room 2600, Thursday 10:30-12:20
110 min. Workshops: Thursdays & Fridays
Visit http://sakai.sfu.ca/, login, then go to "iat201 Fall 2012" tab.
Try the schedule tab for an overview on assignents and deliverables.
see also SFU Academic Calendar dates
This course follows the Interaction Design (ID) process closely. Projects roughly correlate with the different ID stages. We have colour-coded the stages to make clear which weeks and projects reflect which stages of the ID process. We will use this colour coding scheme consistently throughout the course, e.g. as with the navigation bar to the right. Click on the thumbnail to see a larger version of the ID process chart.
see course syllabus
(regular reading assignments will be from these books, so please get a copy in the first week of class. Note that online access to books tends to be unreliable and limited, so I strongly recommend acquiring a paper copy of the required textbooks)
(some reading assignments may be from these books. No need to buy them if you are willing to either read them online or in the library - a limited number will be available in the library course shelf)
Many previous course project videos are available here or diretly on youtube or vimeo. Below are some sample videos:
(SFU Enrollment System; thanks: team 402, Fall 2012)
IAT 201 - SFU ENROLLMENT SYSTEM from Bruce Lui on Vimeo.
(Treadmill Redesign; thanks: team 403, Fall 2012)
Treadmil, Flexdeck Shock Absorption System (Life Fitness 95Ti) Redesign from Adam Lin on Vimeo.
(Cineplex Self-Ticketing Machine ReDesign; thanks: team 205, Spring 2012):
(Sony Reader; thanks: team 102, Spring 2012):
IAT 201 Final Video (Sony Reader) from aaron|lalau on Vimeo.
(Minitab redesign; thanks: team 205, Fall 2011):
[IAT201] Miniclip Redesign from Kim on Vimeo.
Roland digital sampler re-design: (thanks: team 803, Spring 2011):
iTunes re-design: Thanks: Team 605, Spring 2011:
Final project video- 201- iTunes redesign from AlexandraFurman on Vimeo.
here's an older project video (before we started including the final user study results). Thanks: team thunderpunch, fall 2009!)
IAT201 Snap.Colour.Pop! Video Prototype from Nathan Singh on Vimeo.
What, why, so what? Understand course procedures and "big picture"
At the end of this session, you should be able to:
Prepared by: Terry
What is ID/UXD? Why care? What makes ID/UXD (in)effective?
At the end of this session, you should be able to:
Prepared by: Jim
in case you haven't read it for week 1 already:
Learn about heuristic analysis and analysis of user experience and usability goals to prepare for week 2 workshop; suggested readings:
Acquire required textbooks and check out library and course reserve shelf
Do readings and JiTT assignments
Week 2 WS prep.:
What are components of ID/UXD process? What to do when and why and how? Why care about goals, questions, & hypotheses? How do you know your design "works"/what to improve and how?
At the end of this session, you should be able to:
How did interfaces/HCI came about? What changed over time? Why?
Understand procedures & components of user-centered, effective ID
Explain different “Lifecycle models” --> understand framework & big picture of ID process
How to handle rapid & flexible demands?
Motivation for ID1
Ethics in research and ID: What to do/provide to satisfy the ethical standards? Dangers of not following ethical standards?
intro to user studies, hypothesis testing,...
Prepared by: Terry
Don't Test Users, Test Hypotheses [short but important!]
Do readings and JiTT/Warm-up exercises (readings are listed in the week they are due)
Finalize heuristics slam report (formative feedback), submit to sakai assignment "week 2 Team Workshop Activity - Heuristics Slam
Bring your notes on touchpad vs. keyboard text input - we'll continue in class
Form teams - ideally 5-6 people. No less than 4 and no more than 6 people/team.
Discuss, revise, & finalize team contract. Bring paper copy to week 3 WS, sign it, then scan/photograph and submit as .pdf/.jpg to sakai.
Team Project Selection: Discuss team project ideas, and add your team choice to sakai / wiki / "Final Project Teams" to declare your team members and project after the workshops on Friday of week 3t to stake your claim. Get approval by TA’s in Week 2 or 3 WS
Bring your team project interface to the WS (if feasible - else picture thereof)
How to devise testable project goals, questions, and hypotheses? SWOT analysis (strengths, weaknesses, opportunitie, threats? Understand users?
At the end of this session, you should be able to:
Prepared by: Jim
Do readings and JiTT/Warm-up exercises
Week 4 WS prep (team-based):
How to develop alternative design and check if they meet the needs/requirements?
Prepared by: Terry
(probably 1 -2 questions, worth 2.5 points total, in lecture; Material includes readings up to this week! See "key concepts" for what could be on the exam)
Building interactive prototypes that can be communicated and assessed
Prepared by: Jim
Brainstorming: Affinity Diagramming/KJ Activity
Learn & understand about human perception, cognition, learning, and memory and how they are fundamental for effective ID/UXD.
Prepared by: Terry
Conceptual Design & Rapid Paper Prototyping
Design for perception & human – world interaction
Prepared by: Jim
How to ideate and design for human capabilities
Prepared by: Diliara (replacing Terry)
Learning to systematically evaluating what is being built throughout the process
Prepared by: Jim
(probably 1 -2 questions, worth 2.5 points total, in lecture; Material includes readings up to this week! See "key concepts" for what could be on the exam)
Prepared by: Diliara
Do well in the final exam ;-)
Prepared by: Jim
Final mandatory project video showcase: during last lecture, on Thursday November 29th. in SUR 2600 (our lecture theatre),
This video showcase is the final graded team "presentation" (i.e., you show your video, followed by filling out the grading rubric), so please ensure that all team members can attend (no show -> 0 points) and are there on time. This is NOT optional.
Prepared by: Diliara
Relax & enjoy the break!
Thanks for all the great projects and project videos!
Chill!